Random EXC_BAD_ACCESS crash in Swift
- 1 Min. Read.
When porting a Spritekit game (written in Swift) to tvOS I stumbled on some random EXC_BAD_ACCESS crashes, which had me baffled. In this blogpost we’ll take a look at the problem.
When porting a Spritekit game (written in Swift) to tvOS I stumbled on some random EXC_BAD_ACCESS crashes, which had me baffled. In this blogpost we’ll take a look at the problem.
I recently found myself in a situation where I had to display a list of all available emoji on the screen, but Apple forgot to provide a documented way of doing this.
While porting over a card game to tvOS, I struggled with creating appropriate input methods for the user to select a card. After some time I’d gotten to a point where my own focus engine would work ‘fine’, but still didn’t feel quite the same as the Apple one – and that bothered me.
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